Arronicus wrote:So. Giving fighters all the associated bonuses from skills, and modules, etc. What could possibly go wrong with that? Try supercaps that are practically immune to tackle by anything in lowsec.
With the current meta, a pair of supercarriers can be tackled by a small handful of heavy interdictors, only able to reliably hit them with fighters, and even then, the hictors can cycle between who's tackling and who is recieving logi support. The supers are effectively held, perhaps a couple hictors are lost, as help shows up some minutes later, and the supers are blobbed and killed. With larger fleets, larger numbers of hictors are needed to keep supers and titans tackled, but it is usually support anyway wiping out many of the hictors.
But fear not, hictors tackling supers are now a thing of the past. Enter the anti-subcap nyx. The fit looks ******** at first,
[Nyx, test]
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Federation Navy Sensor Booster, Targeting Range Script
Federation Navy Sensor Booster, Targeting Range Script
Drone Navigation Computer II
Drone Navigation Computer II
Federation Navy Omnidirectional Tracking Link
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Remote ECM Burst I
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Einherji x15
With this fit, (use a few diff fighter types) the rest of your normal fit in your hangars to be swapped to in the event of emergency, you have 15 fighters with something like 40k EHP each, that travel at over 4km/s to VERY rapidly get to their target, and deal roughly 6,600 DPS, which is almost fully appliable to any heavy interdictor, seeing only small levels of damage reduction vs ganglinked hictors running an AB.
For a pair of nyxs in lowsec, this means that killing a heavy interdictor in the 30 second cycle time of the hictor point is not only doable, but trivial. Even with a large stockpile of fully fit hictors, a small handful of supers, particularly nyxs with full fighter damage fits that have no support fleet with them will be nearly impossible to kill, short of having a large support fleet and a super fleet or many dreads on standby.
And then there's neuting ships. Armageddons, typhoons, bhaalgorns. Whatever your fleet is using to try to neut out these supers while the cavalry shows up, or in some effort to wear them down so they can't jump out, these neuting ships are also going to go down in balls of fire, under such ridiculous levels of fighter dps.
Sure, 1 nyx should be managable for a gang to kill, but 3 of them, well managed by their pilots, flipping more tank on when primaried? Good luck. CCP has thrown supercarriers a SERIOUS buff here.
TL:DR; Supers fit for max fighter dps are sub-cap raping machines that will laugh off hictors.
Note: The nyx is still favourable because of the 25% damage bonus to fighters, which is translating to roughly 1300 extra dps. The size of the tank isn't all that important when you're using a ship that the enemy can't even tackle.
That fitting....